Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 ยท 13933 posts


odf posted Sat, 30 October 2021 at 10:12 PM

Greetings from my ever-growing Blender rabbit hole! I'm still learning and practicing, with the eventual goal to create a hand-painted realistic skin texture for Antonia.

In the meantime, some things I'm pondering. As I mentioned, the overall plan is to create a new version of Antonia that's basically tailored to the latest Poser and my personal preferences. That said, I'd still like to share my results under the CC license just like the existing Antonia versions, and I would like to avoid making life unnecessarily difficult for folks who might want to adopt her.

So one big question is compatibility. How hard do I want to try and keep old content working with the next Antonia? I'm less concerned with that when it comes to textures and conforming clothes, i.e. potential problems arising from modified riggings and UV mappings (each of which we've already had more than one of, anyway). Fitting clothes is much easier now, and there are ways to convert a texture to a new UV mapping (Blender is quite good at that kind of thing). But morphs might be a different story. It's relatively easy to adjust an existing morph to a new base shape, but if I were to change the topology, I think things could get trickier. On the other hand, it might be nice to fix some of the things that have been identified as problematic.

So in short: should "Antonia 2.0" be more like a minor update with a more complete CC-licensed base, or basically a new figure that is loosely based on the existing mesh?

-- I'm not mad at you, just Westphalian.