randym77 opened this issue on Nov 12, 2021 ยท 47 posts
primorge posted Sun, 21 November 2021 at 8:55 PM
The subject interested me so I took a brief detour from other things and took a stab at a starry texture for La Femme using Mudbox's Projection painting feature. La Femme is a UDIM style UVs arrangement so it's pretty quick to fill a model with detail across seams via 3d painting. Unfortunately Projection can be very fast but introduces other problems specific to that technique, especially overlap and stretching around the turning edge of shapes. Next time I attempt a texture experiment like this I'll know to stick with Mudbox's standard brushes rather than the blanket approach of projection.
Anyway... learned a few new tricks today doing this, the textures came out looking more like a molecular meltdown rather than a starry sky, should have went less dense as Rokket seems to be doing with his V4 texture, but maybe someone might find these textures useful. So really not a waste of the few hours it took. The files are unrestricted use with credit for the original base files, that is CC attribution license. The textures are 100% original creation.
There's very minor seams, or rather texture overlap, between the toes, which I didn't bother fixing, and small instances of stretching. They hold up pretty well to scrutiny otherwise. The files are diffuse maps and alpha B/W masks for the ambient value channels. 4096 resolution maps for the body, limbs, head, and eye cover materials, because of the texture resolutions the zip weighs in at 190 mb. The masks should also work well as masks into the CyclesSurface Emission value. I only tested via ambient in Firefly IDL, a simple Firefly IDL material map loader mc6 is included in the materials library folder. The included mat and following example images are just the maps plugged into diffuse and ambient value...
https://drive.google.com/file/d/1DzmkvYFS-otcUfJp2J18BoWMlY3ijhfG/view?usp=drivesdk