Forum: Poser 12


Subject: Poser 12 Renders

TheAnimaGemini opened this issue on Nov 20, 2020 ยท 882 posts


Y-Phil posted Mon, 22 November 2021 at 11:15 AM

RedPhantom posted at 9:38 AM Mon, 22 November 2021 - #4430766

Y-Phil posted at 8:38 AM Mon, 22 November 2021 - #4430763
RedPhantom posted at 7:53 AM Mon, 22 November 2021 - #4430760

To say microdisplacement doesn't work at all with the superfly engine isn't exactly true. It depends on your root node. It works with the poser root node and the physical surface root node. It doesn't work with the cycles root node. Here is a sample. Each is the primitive ball (not the hi-res one). Each has poser's original noise node as the displacement map. The first is the poser root node, then is the physical surface, then cycles and cycles with the subdivision cranked up.


An up-close render of the 4th ball shows there is actual displacement going on, but I see no way of controlling the strength.

Even with a multiplicator or something like that?
That I don't know. I'm not good with math when it's just numbers. Add colors and images, and I'm totally lost.
Ok, lol... You've launched me in a few experiments, I'll have to test further as I don't completely understand all the rules here, but but I've guessed is that if you use a difuse node for the Cycles root node, and you connect something that makes some "noise" in its "Normal" input, it seems to add some real displacement:


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