DocMatter opened this issue on Nov 23, 2021 ยท 14 posts
RobZhena posted Wed, 24 November 2021 at 9:27 AM
Sadly, DSF Toolbox is Windows only because, as noted, it is 32 bit. I bought it. and learned the hard way If you have a Mac: Convert by applying a material to the hair in DS (so that in Poser 11, which still has the incredibly useful simple tab in the material room, when you finish rigging the hair, the browse button will take you to the texture folder with all the textures for that hair), export the hair as an obj, and load it into Poser with a zeroed V4. Move the obj to fit the head. Find a comparable hair for V4, and use it to rig the obj in the fitting room. Transfer all rigging and morphs when you create the figure. Go to the material room and experiment with any trans maps provided for the hair. I find they are often usable at somewhat below 50 percent strength. Also load any bump maps. Save a MAT setting for that hair color (I use MAT Writer Panel 2014). Most hairs have a single texture for each hair and for the cap. Load a new color to any part of the hair other than the cap material zone. Click the arrow to make it the highlight texture, too. Go to the advanced tab. Right click and choose select all. Right click again and pick apply to all. You can then add the appropriate cap texture, though I often make the cap invisible if it serves no useful function in the render.