Lobo3433 opened this issue on Dec 03, 2021 ยท 35 posts
Lobo3433 posted Sat, 04 December 2021 at 2:34 PM Forum Moderator
My recent model of the Hibernation Chamber in my gallery I tried both the Voxel and Quad remesh with in Blender left me with odd topology (the Voxel was a bit better than the Quad but not by much) that did not UV map very well and I did use the Zremesher in Zbrush and it gave me excellent topology and from my understanding and I could be wrong but heard that Quad Remesher addon was developed by the same person who created Zremesher. But on a lark I tried the IGL's Instant Mesh which is a free external app and I got similar quality remesh as Zremesher. The Hibernation Chamber before remesh 146,176 tris after Zremesher 9,653 tris now the main reason for such a high polycount while modeling this was uwsing metaball modeling
Lobo3433
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