TheAnimaGemini opened this issue on Nov 20, 2020 ยท 882 posts
ghostship2 posted Mon, 06 December 2021 at 3:14 PM
experimenting with lighting and render settings. In this image I'm using TrekkieGrrrl's Render Room prop and 4 copies of a lamp from one of Santuzi's room models. I have placed one point light inside each lamp (set to inverse square and 4% intensity). The lamp shades have an inner mat and outer mat. The inner mat is set to ambient of 1 and the out mats are set to translucent (PBSDF node). Originally I had the inner shade mat set to transparent and the lamps looked f**king fantastic but there was too much noise being thrown out by this setup. The lamps are placed in the corners of the room and then I added 1 mesh light (a sphere) stuck into the middle of the ceiling like it was a ceiling lamp. That mesh has an ambient setting of 20. I kicked up diffuse bounces to 16 and set clamping to 0. The extra bounces brighten up the enclosed space a lot. There are still a couple of stay fireflies but that could be fixed in Photoshop.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740