estherau opened this issue on Nov 28, 2021 ยท 62 posts
JoePublic posted Sat, 11 December 2021 at 1:47 AM
Just as I reminder to show what I'm talking about:
This is the LOW-RES version of Stephanie I (Based on the LOW-RES Michael 2 mesh!):
The STANDARD-RESOLTION version of her is even way more detailed.
I just wanted to demonstrate, what is even possible with just 20.000 polygons if the mesh topology of a figure is designed with muscularity morphs in mind right from the get-go.