Forum: Poser 12


Subject: Poser 12 Renders

TheAnimaGemini opened this issue on Nov 20, 2020 ยท 882 posts


ghostship2 posted Sat, 11 December 2021 at 12:13 PM

Afrodite-Ohki posted at 5:59 AM Sat, 11 December 2021 - #4431580

I use the PhysicalSurface root because the cycles root gives us blank previews, which are bad to work with character skin, and the PoserSurface root just..... looks bad in Superfly more often than not, apart from being a hack by now.


Ghostship, that looks beautiful down the arms and back, but where arm meets chest it looks a bit waxy - I'm guessing the SSS value is too high?


hborre thanks for the chart - I'll save it here, but for now I can't use it, the values in PhysSurf seem to be dependent on the color of the skin maps for some reason... I have to tweak them on each character I make! In case of Nari (that I showed above), she's already with QA so too late to make changes, but I'll check for the glow for my next character!)

I cut the scaling by 2/3 and didn't get any different result in the render. When I raise the scaling to .005 (double) I start to see those glowing red bits where skin meets skin. I think the scaling I'm using is OK.

TBH I've never found the preview to be very useful in terms of lighting and what I'm going to see in a final render. When I switched to Superfly mats it bothered me for about 5 min not to have a textured preview but it hasn't bothered me since. The only thing that really needs to have a preview is the background shader and/or lighting dome. I use a poser base for my lighting dome so I can see it. Makes no difference in how it works in Superfly if it's using Poser surface or Cycles.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740