Forum: Poser - OFFICIAL


Subject: V4/M4 products now?

primorge opened this issue on Jul 19, 2021 ยท 204 posts


primorge posted Wed, 15 December 2021 at 10:15 PM

takezo3001 posted at 10:06 PM Wed, 15 December 2021 - #4431911

I myself gravitated away from V4 mainly due to the nightmare that is developing any FBM for her, as you're forced to morph each body part separately while respecting the seams so you end up saving a bunch of separate pieces instead of the freedom of doing an FBM with the figure intact, and with the added benefit of stretching/growing/shinking the limbs without concerns for the rigging as they can easily be fitted to your character!

So yeah, I have a love/despise relationship with V4 and the rest of the 4th generation of Daz characters, sure I had fun with her but that was because there was nothing else!

V4 has a whole mesh obj. There's been solutions to the FBM problem/export from scene unwelding/ etc issues for years. Either via scripts, working with the obj from geometries, or loading and spawning props from a version of the base obj in scene. Props are not unwelded at groups, just "live" figures during export. Sure it was a PITA but scripts have also existed for a long time that solved that problem.