Forum: Poser - OFFICIAL


Subject: V4/M4 products now?

primorge opened this issue on Jul 19, 2021 ยท 204 posts


Y-Phil posted Thu, 16 December 2021 at 4:16 AM

takezo3001 posted at 3:44 AM Thu, 16 December 2021 - #4431923

primorge posted at 10:15 PM Wed, 15 December 2021 - #4431912

takezo3001 posted at 10:06 PM Wed, 15 December 2021 - #4431911

I myself gravitated away from V4 mainly due to the nightmare that is developing any FBM for her, as you're forced to morph each body part separately while respecting the seams so you end up saving a bunch of separate pieces instead of the freedom of doing an FBM with the figure intact, and with the added benefit of stretching/growing/shinking the limbs without concerns for the rigging as they can easily be fitted to your character!

So yeah, I have a love/despise relationship with V4 and the rest of the 4th generation of Daz characters, sure I had fun with her but that was because there was nothing else!

V4 has a whole mesh obj. There's been solutions to the FBM problem/export from scene unwelding/ etc issues for years. Either via scripts, working with the obj from geometries, or loading and spawning props from a version of the base obj in scene. Props are not unwelded at groups, just "live" figures during export. Sure it was a PITA but scripts have also existed for a long time that solved that problem.
This was the method I used ten or so years ago

It was truly a slog compared with the frightfully easy way of doing it now with generation 5-8 export to Zbrush=> morph=> Import back into DS, I don't know how easy it is now in poser 12 as I refuse to pay for always-online DRM for my 3D progs otherwise I would have snagged it!

But yeah, even with scripts you were still limited to morphing inside the confines of V4's rig, as you could not make her into a literal T-Rex! Yeah, yeah I know it's for the male character, but still...

I would guess that poser 12 has that same tech available, though V4 still leaves a bad taste in my mouth, mainly because she represents/symbolizes old tech and those still clinging to the long-dead past instead of moving forward, as Le Femme is a step in the right direction, let's just hope people don't become complacent and stop developing for her in favor of just sticking to the inane "if it ain't broke don't fix it" attitude!

You may be perfectly right on a technical point of view, and I won't discuss it as it's not my in my field of competence, but I find the way to explain it rather harsh and it somewhat looks like public denigration for those who stick with them, and from time to time with Aiko3-based characters

I mean: have you ever tried to strike a complex pose with La Femme, and then tried the same pose with Sasha-19 (yes it's a Vic4, a weightmapped version)?
I've done the test by posing L'Homme lately and "the long-dead past" is 20x faster and easier to pose.

From time to time, I even had to abandon the idea of a dynamic cloth with some  La Femme characters, whereas I've never had a single problem with those long-dead past thingies , not to count of the incredible number if existing morphs to change the shape of the body, modern characters such as La Femme is very, very, very far behind if you're not a modeler, which does not prevent me from fully supporting La Femme and many related products.

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