odf opened this issue on Dec 21, 2021 ยท 11 posts
odf posted Fri, 24 December 2021 at 8:17 PM Online Now!
Just a quick note: it seems that the numbering for the vertices of a subdivided mesh is a bit more complicated than I thought. I had a go with Antonia and not even the numbering of the original vertices is stable when subdividing. A possibility is that the numbering is done per actor, or maybe the infamous ghost vertices play a role. A bit off-topic for this thread, though, better to discuss it in the other one.
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-- I'm not mad at you, just Westphalian.