odf opened this issue on Dec 16, 2021 ยท 223 posts
odf posted Sat, 25 December 2021 at 11:15 PM
I think it should be a combination of basemorph (SubD-0) and displacement/normal map. The morph takes care of the vertex shifts mainly in X/Y and the displacement/normal map takes care of height and depth. The intensity of the displacement map can be coupled to the morph. The result should be similar to a SubD morph.
From what I've seen, that seems to be a fairly common strategy in other 3d software. In Blender I think I know how to save the base morph into an OBJ and bake the higher levels down into a displacement map. So the missing part would be wiring this up in Poser. Could potentially be automated via Poser Python. :wink:
-- I'm not mad at you, just Westphalian.