Forum: Poser Technical


Subject: The Poser Subdivision Morph Sorcery Project

odf opened this issue on Dec 16, 2021 ยท 223 posts


primorge posted Mon, 27 December 2021 at 6:23 PM

JoePublic posted at 5:47 PM Mon, 27 December 2021 - #4432497

I just made a test with David 3 (Unimesh rigging):

Poser 11 Pro can export subdivided figures.

Poser 11 Pro can export subdivided props.

Poser 11 Pro can not export subdivided bodyparts.

(But if you spawn a prop from a bodypart and subdivide it then, it can be exported like any other subdivided prop.)

Hope this helps. :-)

๐Ÿ‘

Probably not relevant but interesting new fact to me; if I export La Femme subdivided with include existing groups checked and import it into mudbox it loads a whole mesh obj intact with body part groups as selection sets. I can sculpt on the mesh across body parts (it's not unwelded).

However if I reimport said sculpt full body as load FBM it returns a wrong number vertices error.

Inspection of the exported mesh shows the groups were dumped.

If, after sculpting, I select an individual selection set (group: say hip in this instance) and Export from selection from mudbox and try to load as morph target on the hip, it returns a wrong number of vertices error. Inspection of the export obj in scene appears to be proper number of verts for subd level 1 hip. By comparison I spawn a prop from La Femme's hip, subdivide 1, and compare to mudbox export. Identical vert number.

I'm not sure what this indicates.