odf opened this issue on Dec 16, 2021 ยท 223 posts
primorge posted Mon, 27 December 2021 at 6:23 PM
JoePublic posted at 5:47 PM Mon, 27 December 2021 - #4432497
๐I just made a test with David 3 (Unimesh rigging):
Poser 11 Pro can export subdivided figures.
Poser 11 Pro can export subdivided props.
Poser 11 Pro can not export subdivided bodyparts.
(But if you spawn a prop from a bodypart and subdivide it then, it can be exported like any other subdivided prop.)
Hope this helps. :-)
Probably not relevant but interesting new fact to me; if I export La Femme subdivided with include existing groups checked and import it into mudbox it loads a whole mesh obj intact with body part groups as selection sets. I can sculpt on the mesh across body parts (it's not unwelded).
However if I reimport said sculpt full body as load FBM it returns a wrong number vertices error.
Inspection of the exported mesh shows the groups were dumped.
If, after sculpting, I select an individual selection set (group: say hip in this instance) and Export from selection from mudbox and try to load as morph target on the hip, it returns a wrong number of vertices error. Inspection of the export obj in scene appears to be proper number of verts for subd level 1 hip. By comparison I spawn a prop from La Femme's hip, subdivide 1, and compare to mudbox export. Identical vert number.
I'm not sure what this indicates.