odf opened this issue on Dec 16, 2021 ยท 223 posts
primorge posted Thu, 30 December 2021 at 9:58 AM
Apologies for the interruption odf, will repost your python query after this post.
I recall that I had rebuilt Antonia's eyes; based off the original meshes but retopo'd and welded/ constructed. Eye cover and cornea all one uncut piece. Iris, pupil, sclera all one uncut piece. Material set ups relatively the same, same naming however, though I did take a small liberty with the iris sclera boundry. I had initially wanted to remap the eyes in more of a claw Gen4 cut shell style but that would make Antonia's old maps useless, opted instead to match the cutting and placement of shells to match old UV style, very simple cuts and a project by normal unwrap as pre existing. Just need to do some shuffling with the shells and the eyes will be done. They will morph and subdivide excellently. Figure sometime this weekend I'll upload and post a link here. I'll include properly grouped/r-l named props and obj files so you can just load them and parent to existing actors. In the middle of some match centers/morph/"superConformer" stuff for Nova but I have off the next couple days so figure the link probably sometime Sunday night depending on how fiddly testing/matching shell position and scaling is with the UVs...