Forum: Poser Technical


Subject: The Poser Subdivision Morph Sorcery Project

odf opened this issue on Dec 16, 2021 ยท 223 posts


primorge posted Sat, 15 January 2022 at 10:01 PM

odf posted at 5:53 PM Sat, 15 January 2022 - #4433335

So, a new version is up at the same location with the following three changes:

1) There is now an additional dialog that lets one choose between creating a pre- or a post-transform morph.

2) The OBJ file for the morph can now contain "f" lines without slashes, so e.g. Blender exports with neither normals nor UVs should now work. That fixes an oversight of mine that tripped up primorge's Blender test.

3) The input mesh is no longer required to have isolated vertices preserved from the original Poser export. Of course the order of the remaining (non-isolated) vertices still needs to be kept intact. This might fix the problem with the Mudbox export, but without looking at the actual OBJ files that is of course just a guess.

Hopefully this version will prove more successful.

Sounds great. I've gone down a rabbithole with painting eye maps so haven't had time to test further, but I have off tomorrow so I'll take a break from texturing and give the new version a spin, the additional tweaks sound great... crossing fingers. If the mudbox export throws an error I'll save the example obj for you to look at via PM link.

Thanks for all your hard work on this.