tbenner opened this issue on Jan 28, 2022 ยท 39 posts
hborre posted Sat, 29 January 2022 at 1:41 PM Online Now!
Like Rhia, I spent part of a snowy day playing with the Victorian Gift Shop and optimizing for SuperFly. But unlike Rhia's render, I kept the ceiling intact because exposing the room to outside lighting looks unnatural. BTW Rhia, I like your render version of the room. My approach, rework the textures for SuperFly. Add a little noise to the walls and connect everything to the PhysicalSurface node. As for the lights with the set, there are only 4 actual lights available, the other lamps all have ambient mesh and have one set of textures. Easier to address with a single set of shaders. I deleted almost all the actual lights because they were placed outside the room and were of no benefit to the render. I did keep an area light that was relocated to the inside of the room and placed at ceiling level. As for the background image, just a jpeg imported into the background was rescaled and moved into position. I found that the SuprFly glass offered with Poser is all wrong, it magnifies the image when viewed through the window. That had to be modified so that it looks like a pane of glass rather than a bottle. Render settings and render below.