EClark1894 opened this issue on Jan 28, 2022 ยท 50 posts
AmbientShade posted Sun, 30 January 2022 at 5:37 PM
hborre posted at 3:21 PM Fri, 28 January 2022 - #4433923
LF/LH were the first Poser natives to not have faceroom support. Apollo Maximus even has faceroom support, which suggests (imo) that Daz, HW, etc., figures could have had it if they wanted it.The reason for its demise is the restriction against third-party development. Only legacy and Content Paradise Generation 2 models were given the capacity to utilize that feature. None of the DAZ models nor independent creators had those privileges, it was all proprietary, models exclusively marketed for Poser. Believe me, if DAZ were allowed to contribute in that regard the Face Room would still be a viable feature. But, seeing that the feature was squandered on models that didn't really meet user's expectations and vendor support, it's no wonder it was deprecated from the software. It's a shame. I do agree that the variation of skin color choices is rather thin in many artists, vendors, and users' palettes which seems to be contradictory to their outcry for more diversity yet lacking in the creativity of producing products for a broader market. I would welcome the proliferation of greater character diversity but I don't expect that to happen any time soon.
The ethnic versions of Alyson/Ryan, and Paul/Pauline were all included in Poser. For Paul/Pauline2 it was added after initial release when they did a revamp of the figures, and packaged with one of the software updates.
Poser is capable of using masking layers in the material room, so you can use it to adjust skin tones to your liking and still keep the differences for hands and feet. You'd just need to create the masks for those parts in an image editor.