NikKelly opened this issue on Jan 12, 2022 ยท 18 posts
NikKelly posted Sun, 30 January 2022 at 8:34 PM
Thank you.
I'm sorry, there's something weird about the UIs in Gimp, Blender (BfA), DS, XNA & Unity that give me a prompt migraine. 15 mins exporting one (1) DUF from DS is my limit, but I can spend many hours with Poser, TurboCAD, 3DOC, PMX Editor, Noesis, Irfan View etc etc...
FWIW, guided by forum, I built myself a nice MT5 reflection texture per my ABCDEF example above. The map field lets me tailor it...
Superfly test-render, not enough pixel samples to fill out the freckles:
I've recently found several figure-makers whose FBX rigs 'play nice' with Poser, even to some animation !! Latter was definitely 'Rigged in Maya' which, given its seat-price, probably licences full Autodesk FBX SDK. Another claims to have rigged in Blender. I've sent him a query, requesting clarification of his work-flow. Either he was improbably lucky with the ever-changing Blender and I/O plug-in versions (*), or he's got a workable route...
*) I've two similar figures from another artist, made and rigged in Blender with 'identical' work-flows, just several weeks apart. First is fine, second shatters. Both Blender and its I/O plug-in updated slightly between them, breaking that brief Poser compatibility...