davo opened this issue on Feb 01, 2022 ยท 42 posts
davo posted Thu, 03 February 2022 at 5:02 PM
I had a lengthy discussion at the other website about photo-real versus graphic art style. Most people there preferred to render photo-real because it was a challenge, however, when asked what they look for in 3d art or comids that aren't their own or when they aren't doing art, they seemed to prefer the graphic art or toon look, which made my kinda scratch my head. Personally, I love the graphic art look and feel, and when I go looking at online comics, the "photo-real" comics just don't have the same appeal, it has to be done so damn good or it's fakey. I realize as software progresses the challenge to create something that looks so realistic is the challenge, but there is another group of artists, myself included, that would prefer to have more graphic art options than photo-real. When making a comic or story with multiple panels and images, photoreal becomes a challenge when trying to maintain consistency of look and feel. Some models you purchase are textured photo-real and some are kinda-meh, when put together in the same scene, they really stand out next to each other and it ruins the continuity. Graphic art style rendering covers a multitude of sins in that regard, it blends everything together, better, in my opinion. Also, when doing stories or multiple image comics, superfly is hella slow waiting for a render. That's why I get kind of nervous of firefly going the way of the dinosaur, I don't want it phased out. I bought poser to help me with my lack of hand drawn skills back in the day, as time goes on however, the Poser focus went to trying to create a photo-realistic image. Tools for us graphic artists are still very much desired, please take note Bondware :-)