davo opened this issue on Feb 01, 2022 ยท 42 posts
randym77 posted Fri, 04 February 2022 at 8:57 PM
davo posted at 5:02 PM Thu, 3 February 2022 - #4434347
I've noticed this as well. One problem I run into with realistic renders is that some parts look a lot more realistic than others. Props like guns or glass bottles look like photos, but the human figures much less so. Or the eyes look super real, but the skin or hair does not. It's jarring. We don't notice as much, since we're used to Poser renders, but other viewers often find it creepy and weird looking.I had a lengthy discussion at the other website about photo-real versus graphic art style. Most people there preferred to render photo-real because it was a challenge, however, when asked what they look for in 3d art or comids that aren't their own or when they aren't doing art, they seemed to prefer the graphic art or toon look, which made my kinda scratch my head. Personally, I love the graphic art look and feel, and when I go looking at online comics, the "photo-real" comics just don't have the same appeal, it has to be done so damn good or it's fakey. I realize as software progresses the challenge to create something that looks so realistic is the challenge, but there is another group of artists, myself included, that would prefer to have more graphic art options than photo-real. When making a comic or story with multiple panels and images, photoreal becomes a challenge when trying to maintain consistency of look and feel. Some models you purchase are textured photo-real and some are kinda-meh, when put together in the same scene, they really stand out next to each other and it ruins the continuity. Graphic art style rendering covers a multitude of sins in that regard, it blends everything together, better, in my opinion. Also, when doing stories or multiple image comics, superfly is hella slow waiting for a render. That's why I get kind of nervous of firefly going the way of the dinosaur, I don't want it phased out. I bought poser to help me with my lack of hand drawn skills back in the day, as time goes on however, the Poser focus went to trying to create a photo-realistic image. Tools for us graphic artists are still very much desired, please take note Bondware :-)
I've also noticed that art that looks hand-drawn gets a lot more love (on social media, etc.) than art that looks "3D." I think people are jaded on 3D now. They see it in games all the time, and just assume it's easy, the computer does it all.
I'd like to see more options for illustrative or comic type renders. The software formerly known as Manga Studio has a module that let you pose and render 3D models in a graphic/manga style. I'd love to see something like that in Poser.