Forum: Poser 12


Subject: Poser 12, FIREFLY and RTX graphics cards

davo opened this issue on Feb 01, 2022 ยท 42 posts


primorge posted Sat, 05 February 2022 at 10:22 PM

randym77 posted at 8:13 PM Sat, 5 February 2022 - #4434454

primorge posted at 3:23 PM Sat, 5 February 2022 - #4434428


Anime Girl La Femme has some example toon shaders; OpenGL, Firefly, and Superfly flavors IIRC. Still haven't gotten around to anything but looking at the morphs in that pack. Bagginsbill had some cel shading toon formulas for Firefly, eventually expanded into something called LLAnime IIRC. There was Semidieu's Toon Shaders for Firefly. The toon options built into Poser aren't bad, especially with the expanded OpenGL options. It's not Miyazaki but with enough post pretty damn good for toon stuff. I personally adore Poser's preview renderer. Hopefully more work expanding those options in the future. Poser is excellent and very practical for stylized comics work and NPR type stuff.

I'd go as far to say, IMO, Poser hands down has some of the prettiest preview options for wires and such. And this is compared to high end softwares.


I really like the Anime Girl OpenGL shaders. I don't care for the Superly shaders, though I could see them fitting a certain style.

Is there a way to get an outline in a preview render? I seem to recall you posting some preview renders with outlines. Toon edge width and silhouette outline width don't seem to do anything. Firefly's toon outline puts too many lines on the render.



It's the little toon shaded ball at the bottom of the viewport. For figures uncheck the welded checkbox. Welded is recommended more for hard edge geometric stuff... architecture, machinery. I usually use a very thin geometric edge line, but it depends what kind of look your going for. You can also just render out various line thicknesses and adjust in post with an eraser with multiple renders as layers. A preview render like this takes a few seconds. Adjusted the contrast a bit in post. That's about it. Lighting plays a significant role in the hatching from the filter part. It's preview so it's real time. Your OpenGL settings play a role obviously... better anti aliasing and such, so too render size. AO, etc.

Here's a quick image of that same model with comic preview, just moved around the lights a bit. And also the settings....