LuxXeon opened this issue on Feb 11, 2022 ยท 9 posts
LuxXeon posted Fri, 11 February 2022 at 11:35 PM
@Lobo3433 Thank you, my friend! It's a super easy one this time, but I thought it might be appropriate for the occasion. I was tempted to do this in Blender 3.1, because there has been a long-awaited update to the modeling tools in that version which would have been interesting to use on this model, but I decided to keep it as a 3.0 tutorial. Blender 3.1 introduces Vertex Creasing for SubD surfaces. (see here: https://wiki.blender.org/wiki/Reference/Release_Notes/3.1/Modeling). This is a feature I'd been waiting patiently for since making the jump from 3dsMax to Blender as my primary modeling tool. Vertex Creasing is such a simple but useful feature, I'm amazed it wasn't added until 3.1. It allows you to create sharp points on subdivision surfaces while maintaining a beautifully smooth and clean topology. No need to crease unnecessary edges just to achieve pointed corners anymore, and no need for support loops or triangles. It's a godsend for certain types of hard surface objects that have points and curved surfaces together. This would have been a good candidate for that, but I decided to keep it more universally accessible to people who haven't yet updated to the experimental builds. This technique will work exactly the same in any version of Blender.
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