Forum: DAZ|Studio


Subject: Mixing textures in DS

Sunfire opened this issue on Feb 21, 2022 ยท 6 posts


RHaseltine posted Mon, 21 February 2022 at 2:49 PM

With iray Uber base you can adjust tiling per map - click the nano-thumbnail next to the colour property>Image Editor (not Layered Image Editor) and adjust, but note that this will apply to the image wherever it is used in the scene. A custom shader could tile different properties separately. You could also, in some cases, use a Geometry Shell in which case its surfaces will have their own tiling (and even UV) options.