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Poser 11 / Poser Pro 11 OFFICIAL Technical F.A.Q (Last Updated: 2024 Nov 17 7:07 pm)

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Subject: xOffB, yOffB, zOffB parameters


tbenner ( ) posted Fri, 04 March 2022 at 2:20 PM · edited Fri, 22 November 2024 at 7:14 AM

I've looked in the Poser documentation and online and I just can't find any reference to these parameters. Can anyone tell me what they do/what they are for?

I'm assuming they have something to do with the origin, but nothing happens when I modify their values, even turned on Display origin. I know OriginX, OriginY and OriginZ will move the origin axes.

Thanks

[Tim]



NikKelly ( ) posted Fri, 04 March 2022 at 10:35 PM

Do they kick in during load ??

By analogy with OBJ import which offers similar option...


tbenner ( ) posted Sat, 05 March 2022 at 9:14 AM

The 3 parameters are on every character/object that I've noticed. They are on the parameters panel. I can't see what their purpose in life is. :-)

[Tim]



NikKelly ( ) posted Mon, 07 March 2022 at 7:51 AM

IIRC, I've seen something similar working in saved scenes, where objects with individual origins at 0/0/0 get positioned per scene. I do a lot of porting from DS format, and it's one of the factors that can thwart conversion...

Um, if you move object away from 0/0/0 then save, thus offset, to library, what happens when you re-load ??

( Currently hacking simple MMD PMX objects' pose files as possible fix for PMX Editor's bone transformation window that does not seem to offer numeric display or input of rotation angle. Have finally figured how to 'bake in' such changes prior to export as OBJ+MTL, but must twirl 'by eye', rather than set eg 45º. Happily, like OBJ+MTL, VMD files are plain-text...)


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