sturkwurk opened this issue on Mar 11, 2022 · 46 posts
RedPhantom posted Sat, 12 March 2022 at 2:21 PM Site Admin
What are you referring to as “super-ambiant”? Many of us don’t seem to have a problem with ambient lighting, while you do. Are we comparing apples to oranges, or just using different words for the same thing. You can see y-Phil’s example of one that has no limits. Can you post a screenshot of yours. So we can compare and see where the issue lies? If you’re using the same setup, maybe post you render settings. That might affect it too.One proviso...
There seems a hard-limit to emission per unit area when using 'super-ambient'. Unlike a 'real' Poser light, you can't just dial brighter and brighter. It 'maxes out'.
This is not a problem foe eg big ceiling light panels, but may be a nuisance for slim 'strip lights' and is a pain if scene's 'luminaires' are but a few pendant bulbs or wall sconces.
I've tried sub-division, the unit-area limit still applies. I've resorted to 'hiding' eg point-source lights inside bulbs. Strip-lights are harder...
FWIW, this unit-area limit seems un-documented...
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