primorge opened this issue on Jul 19, 2021 ยท 204 posts
JoePublic posted Sun, 20 March 2022 at 3:17 PM
Sent you a PM.
Yeah, the 3rd Gen Meshes are high res, but they were created in a time when there was no subdivision in neither Poser nor Studio.
So especially the head is pretty polygon heavy. (So my "personal" go-to mesh is a high-res body / lo-res head V3 hybrid)
But I am still convinced that at least in Poser a fairly high res mesh with "built-in" geometry detail is less resource heavy than a low-res mesh that needs subdivision/displacement maps to achieve the same level of detail.
In that regard, Michael 2 / Steph 1 still reign supreme:
Look at all that detail you get from just 34.700 polygons:
Compared to that, M3 and all the other 3rd Gen meshes are a bit "bloated", but they have much better support overall. And as I said, my hybrid mesh nicely compensates for the polygon bloat.
Still, weightmapping M2 would probably not be a complete waste of time.
:-)