TheAnimaGemini opened this issue on Nov 20, 2020 ยท 882 posts
hborre posted Sat, 26 March 2022 at 1:23 PM
I have been toying with ideas of how to integrate different lighting techniques into scene renders that would not overtask my system but also eliminate unwanted fireflies and noise using Superfly Cycles. It has also dawned on me that 'correct' lighting can be achieved by using the Blackbody node rather than tinting the node attribute with mixed RGB colors. Currently, I am building a moon-lit scene with a textured ball prop as the moon. But relying on mesh lighting alone can cause noise, especially at very high intensities for a nighttime scene. My solution, combine a low emission for the prop, a point light, and whatever fill lights with matching Kelvin temperatures. The actual moonlight is approximately 2200 degrees Kelvin which is rather warm but our own eyes compensate towards blue because of atmospheric filtering. I'm posting 2 test renders of a full moon with 2 entirely different lighting conditions. I would like your opinion on which looks best.