Forum: Poser 12


Subject: Poser 12 Renders

TheAnimaGemini opened this issue on Nov 20, 2020 ยท 882 posts


unrealblue posted Mon, 11 April 2022 at 8:04 AM

A character I'm making for Dawn, while I wait for Dawn 2.  Was originally a character I made for LF.  Not a realistic character.  A stylized doll-like character.

In the process of learning, I found (and filed) a bug in Blender (3.x RC, OBJ export - poly/vert groups not maintained correctly).  I wrote a blender add-on that makes proper unimeshes of Poser exported morphed OBJs.  It does its magic in a split second.  Great for going back and forth when developing characters :)

I actually made a bunch of facial morphs that can be combined (and i did) to make the final character.  The epicanthic fold is carefully tuned.  It works perfectly with eye movement and open close, wince, etc.  Does not interfere with lashes.  This is version 4 of the character, which was about making the face look good with the Dawn facial expression morphs.  I never like the "rictus" look when characters smile.  Expressions are becoming my playground :D

Dawn (the version that comes with Poser).  Alex character (mine).  OOT hair (La Femme version, actually).  Skin shader is a BB idea from another thread here.  Physical Surface Root.  Uses only the texture and some simple math for everything (SSS, Specular, Bump).  Texture is WWAsia.  I made a cornea morph so that it covered only the iris and i could apply a liquid shader with correct IOR.  Teeth are a porcelain shader (tuned for them).

This is my "learn Blender 2.9 sculpting" project.  Turned out to also be my "how to write an add-on for Blender" project.  :). After I play with it a bit, I'll release it.  It's useful. 

Poser 12 on Mac.  Superfly (obviously).  High SSS: ~ 45min.  Lighting EZDome 1.7.  Plus one mesh fill which you can see reflected in her eyes :)