TheAnimaGemini opened this issue on Nov 20, 2020 ยท 882 posts
unrealblue posted Mon, 11 April 2022 at 8:04 AM
A character I'm making for Dawn, while I wait for Dawn 2. Was originally a character I made for LF. Not a realistic character. A stylized doll-like character.
In the process of learning, I found (and filed) a bug in Blender (3.x RC, OBJ export - poly/vert groups not maintained correctly). I wrote a blender add-on that makes proper unimeshes of Poser exported morphed OBJs. It does its magic in a split second. Great for going back and forth when developing characters :)
I actually made a bunch of facial morphs that can be combined (and i did) to make the final character. The epicanthic fold is carefully tuned. It works perfectly with eye movement and open close, wince, etc. Does not interfere with lashes. This is version 4 of the character, which was about making the face look good with the Dawn facial expression morphs. I never like the "rictus" look when characters smile. Expressions are becoming my playground :D
Dawn (the version that comes with Poser). Alex character (mine). OOT hair (La Femme version, actually). Skin shader is a BB idea from another thread here. Physical Surface Root. Uses only the texture and some simple math for everything (SSS, Specular, Bump). Texture is WWAsia. I made a cornea morph so that it covered only the iris and i could apply a liquid shader with correct IOR. Teeth are a porcelain shader (tuned for them).
This is my "learn Blender 2.9 sculpting" project. Turned out to also be my "how to write an add-on for Blender" project. :). After I play with it a bit, I'll release it. It's useful.
Poser 12 on Mac. Superfly (obviously). High SSS: ~ 45min. Lighting EZDome 1.7. Plus one mesh fill which you can see reflected in her eyes :)