Forum: Poser 12


Subject: The Hair Revolution - Ghostship Hair Shader System

ShaniaB opened this issue on Apr 13, 2022 ยท 139 posts


Y-Phil posted Mon, 18 April 2022 at 11:58 AM

VedaDalsette posted at 11:24 AM Mon, 18 April 2022 - #4437346

Y-Phil, I had been playing around with bump map strengths in the collapsed node to control gloss, too. Changing bump strength from .l to 1 makes a big difference in glossiness. This is good for coarser, teased, hair-sprayed hair (old timey hair), which has no gloss. Of course, lighting makes a difference, but I'm not savvy enough to know how to control lighting decently. I trust the presets in the lighting configurations I've gotten from RMP and Freestuff.



Just take a look at my snapshot above: a blackbody plus a compound that you can make by yourself, without being a tekkie:


Look at "Value_7" It's only an Input value, from the Cycles part. Once you've a few values, select them, right-click: collapse to compound node, drag the outputs to the "External Ooutputs" node. If needed, double-click on each text to change it.

The values here have been published in one of Rendo's threads.

Once your nodes are ready: select both and click the "Plus" to add this to your library, but only the selected nodes:



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