ghostship2 opened this issue on Mar 28, 2022 ยท 20 posts
perpetualrevision posted Wed, 20 April 2022 at 1:00 PM
perpetualrevision posted at 2:16 AM Sat, 16 April 2022 - #4437249
Ken's scripts are written in Python 3, which is cross platform.I don't think Ken's converter script works on a Mac, so I'm stuck doing it the "old fashioned" way, regardless. But interesting to note: the FBX import I mentioned above included all the maps attached where they should be, not just the diffuse color maps. It was really surprisingly painless.
According to a private exchange with Ken, the "issue is not Python itself, but the WX interface that Poser uses." Apparently that interface works with some version of macOS and not others, for reasons he's not able to ascertain b/c he doesn't have access to a Mac. I've heard from several other Mac users that his DUF converter doesn't work for them, but I didn't track down data like which version of the OS they're using and other possibly relevant details. I haven't tried it myself b/c so far it's been fairly easy to just export out of DAZ Studio in FBX or DAE format, and I don't do it that often.
But I do plan to try Ken's MAT Edit for Poser 12 script, now that I have a new MacBook Pro that can run Poser 12. I rely heavily on Netherworks' MatWriter panel in Poser 11, so I'm looking forward to having similar functionality in Poser 12!
As for the topic of getting DS stuff into Poser, I've noticed that some props purchased at the DAZ store come with versions whose file name starts with FBX, which might mean you could just import that directly into Poser without first going through DS. Haven't yet tried that, however.
TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC
FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people
GOALS: Stylized and non-photorealistic renders in various fantasy styles