Iuvenis_Scriptor opened this issue on Apr 27, 2022 ยท 9 posts
Iuvenis_Scriptor posted Wed, 27 April 2022 at 2:33 PM
I am indeed using alot of Cycles nodes, at least. Here's my attempt to show as much of my shader as I can at one time.
Skin_Hair_Blend_Diff plugs into Alternate_Diffuse, and
Skin_Hair_Blend_Spec plugs into Alternate_Specular. The
Skin_Diffuse_Map is plugged into main Diffuse with its value set to 0.
The stuff on he right is just doing math on input maps to generate a
final hair
mask based on user settings. I also make heavy use of customized compound nodes to aid in organization and the reduction of clutter. The main selling point of this product is
that
it enables the user to control various aspects of the shader (skin
color, eye color, hair color, presence or absence of freckles, etc) via
parameter dials instead of fixed presets. That's why it has to be so
complex. The default dial settings produce this when rendered.
As it stands, the buck stops with a PoserSurface node activated as both a SuperFly Root and a FireFly Root. I'll experiment with using separate roots and see if that helps. Thanks!