Iuvenis_Scriptor opened this issue on Apr 27, 2022 ยท 9 posts
hborre posted Wed, 27 April 2022 at 9:16 PM Online Now!
I would test the skin shaders under different lighting conditions, the default Poser lighting is really crap. You will find that one set of lights will work very well and then a different set completely fails to deliver the best results. I like the concept of controlling various shader settings through parameter dials, that's a novel idea. Be careful with using Cycles nodes with the PoserSurface, I have seen variability between similar nodes when used that way.