RAMWorks opened this issue on Apr 29, 2022 ยท 11 posts
hborre posted Fri, 29 April 2022 at 3:25 PM
Why do you have a Scatter node in the lower right-hand corner of your Material Room screencap? You should be connecting a Diffuse map to that SeparateRGB node. That might be causing the added glossiness you're seeing. Personally, the Scatter Distance values are way too high but they work for you without causing self-illumination then leave them the way they are.