Forum: Poser 12


Subject: is poser 12 now abbandon ware?

firecircle opened this issue on May 01, 2022 ยท 50 posts


JoePublic posted Thu, 05 May 2022 at 9:24 PM

Well, this was 18,3 seconds on my NITRO-5 Acer Laptop with a Core I7, 32GB of Ram and a GeForce GTX:


The real Fresnel glass shader was slowing it down a bit, though.

There's of course real reflections used for the car paint and the chrome.

I could probably fine tune it a bit more, but this was just a five minute setup.

And here is how my preview looks, btw:

As I spend so much time staring at the preview when setting up a scene, a "nice" looking preview is very important for me. For example I created my own chrome shader that would still look good in preview, yet renders fairly realistically.

(I'm not after all out 100% photorealism at all. I try to emulate a certain "Poser" style, that befits its strenghts and abilities. If I wanted photorealism, I would use one of the Pro apps.)


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My point is: Right now, Superfly isn't ready yet. It usually takes a new Poser feature several iterations to be actually useable.

Firefly itself was patently horrible when it was introduced in Poser 5. I think it wasn't until Poser 7 or 8 that I permanently switched for good)

Besides, there are no photorealistic figure meshes available for Poser. Even those from "the brand that must not be mentioned" are severly lacking and would not warrant the trials and tribulations of using a photorealisic render engine with them. Face morphs have gotten surprising convincing, but once you try full body renders, well.

(Provided Superfly was a photorealistic engine in the first place. It probably is in Blender, but in its current Poser state it can't even do displacement maps.)

Not to mention that Superfly's preview looks horrible, which, as I said, is very important to me.


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So, if by Poser 15 or 16 or so Superfly can do all the things I can now do with Firefly, if there's a really nice preview, if it's also A LOT faster than my own Firefly shaders and if by then I have a computer that can make full use of its advantages, AND If I'm actually still willing to spend the time needed to learn a new render engine from the ground up, I might re-consider.

But otherwise I still stick with my opinion:

Give me some real improvemts like instancing or way faster multiple trans map handling, some "one-click" loading of the "evil-empire" stuff or some really remarkable new set of Poser figures, and I'll happily throw my $$$ at you.

But Poser 12 as it is? Thanks, but no thanks.

:-)