phil_lawson opened this issue on May 04, 2022 ยท 28 posts
FVerbaas posted Sat, 07 May 2022 at 9:32 AM Forum Coordinator
Most garments are sewn from panels. A usual pattern has front, sides and back panels. When edge lines permit you could try to reassign polygons to different materials representing the panels and project-map them separately. This will not give you flat distortion free uv's like Marvelous Designer does but the result could be passable. Choosing a morph with minimal 'curvyness' may help to reduce distortion.