3dcheapskate opened this issue on Mar 05, 2020 ยท 100 posts
3dcheapskate posted Mon, 09 May 2022 at 3:03 AM
Removing the spectacles that conceal my super-secret Clark Kent identity, and hoping that nobody spotted that, I'll continue...
Having a quick shufti through the PP2012.mm1.txt that was included in the MatmaticDemos I noticed that IColor seemed to be used in the same sort of way that rgb was. Neither IColor nor rgb appear in the NodeReference.html. But since PP2012.mm1.txt compiled okay I thought it was worth a try.
Success
Here's the amended matmatic script below the line
# bagginsbill's matmatic script for a candle flame
# https://www.renderosity.com/forums/threads/2943991?page_number=2#msg4383217
# The compiler errors on the yellow = rgb line
# changed the 3 rgb references to IColor which is what the PP2012.mm1.txt seems to use, and that complied
AV = Bias(V, .25)
cy = .22
x = EdgeBlend(0, 1, .2) ** 2
y = (AV - cy) * .5
gy = 10
ygrad = Clamp(1 - Abs(y * gy)) ** 2
blueopacity = Clamp(10 * x * ygrad)
py = Clamp(5 * Abs(AV - .3)) ** 2
px = (1 - EdgeBlend(1, 0, 2)) ** 2
darkpatch = 1 - Clamp((py + px) ** .5)
gy = Clamp((AV - cy) / (1 - cy))
gyp = (4 * gy * (1 - gy))**2
yellowopacity = Clamp(EdgeBlend(1, .3, 3) * Clamp(gyp - darkpatch))
yellow = IColor(255, 255, 200)
orange = IColor(255, 200, 100)
yellow = EdgeBlend(yellow, orange, 3)
blue = IColor(30, 30, 255)
yclr = HSV(yellow, 1, 1, yellowopacity)
bclr = HSV(blue, 1, 1, blueopacity)
clr = HSV(bclr + yclr, 1, 1, 5)
s = Surface(0, 0, 0, 0)
s.Alternate_Diffuse = clr
s.Transparency = .8
s.Transparency_Edge = 1
s.Transparency_Falloff = 1
I'll post the MT5 (or MC6) over on the Hivewire thread as I can't do that here.
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).