try
import re
main = ("skinhead", "skinlimbs", "skintorso",
"iris", "fingernails", "teeth", "gums", "tongue")
for material in materials:
zone = material.Name()
if any(m in zone.lower() for m in main):
tree = material.ShaderTree()
nodes = tree.Nodes()
print("%s in main" % zone)
for node in nodes:
label = node.Name()
print("\t"+label)
result = re.search('[||0-90-9]', label)
if result:
print(result)
output:
4_Gums in main
PoserSurface
Color_Texture
Anisotropic
4_Gums
4_Teeth in main
PoserSurface
Color_Texture
Anisotropic
4_Teeth
4_Tongue in main
PoserSurface
Color_Texture
Anisotropic
4_Tongue
2_SkinTorso in main
PoserSurface
Color_Texture ||12
<_sre.SRE_Match object at 0x000000000E3B9CC8>
ColorRamp
Diffuse
Color_Math
Math_Functions
2_SkinTorso
5_Iris in main
PoserSurface
Color_Texture
5_Iris
Also finds :
Color_Texture ||1_2
<_sre.SRE_Match object at 0x000000000EA233D8> : 2_SkinTorso : Color_Texture ||1_2
Color_Texture |1_2
<_sre.SRE_Match object at 0x000000000EA233D8> : 2_SkinTorso : Color_Texture |1_2
Color_Texture |1_2|
<_sre.SRE_Match object at 0x000000000EA233D8> : 2_SkinTorso : Color_Texture |1_2|
you can then run the rest of your script on the matched node.
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