Forum: DAZ|Studio


Subject: 'Edge Weighting' in Studio, how does it work?

SheikhalMaktoum opened this issue on Nov 08, 2018 · 16 posts


pjz99 posted Mon, 09 May 2022 at 2:42 PM

PC hardware has evolved to the point where it's not exactly going to blow up your PC to render a few thousand extra polys, vs having to load a 2k (or higher!) res set of normal maps. Some of the DAZ store content expects end users to turn up the character's subdivision to 5 and render millions of polys so you can have hard geometry for things like pores ¯\_(ツ)_/¯

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