ghostship2 opened this issue on May 09, 2022 ยท 5 posts
hborre posted Mon, 09 May 2022 at 9:55 PM
It makes sense. The more you simplify your shaders, the less you need to put thought into how you approach a Material Room problem. I'll definitely use this approach, it reduces a character's overhead in the Material Room department. Definitely keep these tips coming.