caisson opened this issue on Nov 14, 2020 ยท 125 posts
hborre posted Tue, 10 May 2022 at 11:26 AM
Presently, we don't have any way of adjusting emission control on the PrincipleBsdf node but I came across a Blender trick that works very well in P12. By connecting a Color mix node to the emission input on the PrincipleBsdf node, setting it to multiply, and connecting a Value node to its Color2 input you create an effective way of controlling emission intensity. Plug a color or a map to the Color1 input.
You can also use these nodes in Bastep's Background Controller to control HDRI illumination intensity rather than adjusting the Gamma value. I have found that using Gamma to intensify the HDR results in fireflies in the render; this arrangement eliminates that.