3dcheapskate opened this issue on Mar 05, 2020 ยท 100 posts
3dcheapskate posted Wed, 18 May 2022 at 8:55 AM
Just did an 'ellipsoid' morph for the flame...
Whoops ! I forgot that the flame shader uses the V coordinate of the UV mapping of the flame mesh, and that UV mapping is a bit arbitrary - a simple cylinder projection
I think the default flame mesh probably needs to be an ellipsoid to start with, positioned as per a real flame in relation to the tip of the wick.
Obviously the UV mapping of the flame and the use of the V variable in the shader must be correlated
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).