3dcheapskate opened this issue on Mar 05, 2020 ยท 100 posts
3dcheapskate posted Wed, 18 May 2022 at 9:39 AM
Or how about a completely different approach - use the Y (vertical) component of the normal ?
Maybe the Normal-Y can be used, possibly in conjunction with an EdgeBlend , to control both colour and transparency ?
This approach might even work for oddly shaped flames, e.g. where the wick is long and bent over and the flame burns along it horizontally
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).