NikKelly opened this issue on May 17, 2022 ยท 6 posts
hborre posted Wed, 18 May 2022 at 5:10 PM
Here is my recommendation, ditch the mesh emission for the lights, it's a waste of render time. Instead, create 1 area light and X-, Y- scale it to the approximate dimension of one overhead light. Position it as close as possible beneath one of the ceiling lights. Duplicate the area light and X-translated it to the other light. Give the ceiling lamps a very low ambient just for a glowing effect. Set up the area lights to 85% intensity, lower if you like, and add a blackbody node for realistic illumination. Your scene should look like this:
I did change some materials to Cycles and added a different flooring (I know, tiles too big). All other lights in the scene turned off, just the 2 area lights illuminating the room. Rendered on default settings, CPU; it took a couple minutes to render completely.