3dcheapskate opened this issue on Mar 05, 2020 ยท 100 posts
3dcheapskate posted Thu, 19 May 2022 at 9:25 AM
It's definitely coming along. :)
For my next trick I decided to concentrate solely on trying to duplicate the nested ellipsoids effect I did in GIMP a few posts back. I realized that trying to use colour would just confuse and distract me, so I stuck to black and white.
The first thing that struck me was that I could use the v (texture coordinate) node instead of just black/white as the Inner_Color/Outer_Color of an Edge_Blend node.
The second thing that struck me was that I could use Bias/Gain* in a Math_Function node to alter the output of the v node as required.
The third thing I realized was that high (>1) Attenuation values in the Edge_Blend node
I was amazed - just eight nodes (nine if you count the PoserSurface) and it's looking remarkably good to me.
I just wanted to make sure that I don't lose that !
What I have here looks as if it might be good to plug into Transparency, and perhaps a ColorRamp driven by the v node for the actual colour ?
*I still don't really understand what these do
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).