3dcheapskate opened this issue on Mar 05, 2020 ยท 100 posts
3dcheapskate posted Thu, 19 May 2022 at 9:36 AM
hborre posted at 4:26 PM Wed, 18 May 2022 - #4438797
The superbright ambient was just an attempt (misguided perhaps?) to get yellow and orange to render white. At least I think that's what I was trying to do.This is very interesting, it looks like it's coming along. This looks like it can be converted to Cycles without too much trouble once it is completely worked out. I don't know your progress with Superfly rendering, in particular, using Cycles, but there might be problems with super bright ambient illumination as per your setup. Mesh lighting can cause considerable render noise leading to long render times just to clear it up. In my judgment, relying exclusively on ambient illumination as the primary source should be reconsidered, and use a low ambient flame with an inverse square point light emitting blackbody illumination. IMO, that is the better way to use the candle flame in a scene.
For the stuff after your post I've stuck to an Ambient_Value of 1. I'm using Ambient rather than Alternate_Diffuse (which is what bagginsbill used) because (a) I don't know the ins and outs of Alternate_Diffuse, and (b) Ambient seems the easiest way to ensure that I'm not getting any odd lighting interactions to confuse matters (I did set all the diffuse/specular stuff to black/zero too)
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).