odf opened this issue on Oct 27, 2008 ยท 13933 posts
JoePublic posted Sun, 22 May 2022 at 3:45 AM
Looking good, looking VERY good!
And I'm glad I could help a little.
BTW, wait with the "mirroring" until the very last moment.
(Unless you are absolutely sure that her mesh is perfectly symmetrical. Which, as you created her yourself, probably are)
I say this because several "over the counter" DAZ/Poser meshes are not perfectly symmetrical (Perhaps intentionally?), and also I sometimes messed up symmetry myself by sculpting full bodymorphs which I later re-rigged as standalone figures.
(But sometimes it's just Poser's object import that can mess a mesh up.)
*
In any case, if you mirror a rig too early, and then have to adjust some joints because the mesh is not symmetric, and THEN need to mirror AGAIN because you found a better solution for a joint, the previous adjustments are of course gone!
That's why I use weightmapping "sparingly", because it is much more "unforgiving" than spheres are.
Also, back up often after every little step, so that you always can go back a step.(Poser 11 is quite stable, actually, but weightmapping takes a lot of computations, especially if you switch subdivision on and off inbetween steps to control the result.)
I lost quite a few great joints because I just wanted to do a few more strokes with the Morphbrush before backing up. Lol!
Again, looking good and I like the "squishy flesh" approach!