drages opened this issue on Jun 01, 2022 ยท 89 posts
JoePublic posted Fri, 03 June 2022 at 9:58 AM
Oh, I'm not against JCM's at all. My V4WM shown above is far from "perfect", and sure can use a few.
I just think that one should first try to do get as far as possible by refining weight- and bulgemaps, before adding a JCM.
Personally I prefer "Full-body-pose" JCM's. When I make an "extreme" pose like above, I create a matching JCM that fixes the whole body and save it within the pose file.
That way if I use that pose file, all problems get automatically fixed, including flesh deformations
This "Brute force" method avoids any complicated "matrix-like" JCM tech inside the cr2.
(I like to keep things as simple as possible. For example, I just discovered that the "native" Poser Genesis I and II figures I made a couple years ago for PP 2014 won't work in Poser 11 anymore. They load, but loose their UV's when you add another figure and once you delete them, make Poser 11 crash!)
But that's probably not a solution viable for the average / beginner / user.
*
Yeah, Dawn.
I had really high hopes for her, given that she was developed by the same guy who created the wonderfull Michael I/2 mesh as well as Stephanie I.
But when I saw her mesh topology, I was shocked how primitive it was, compared to Michael.
Heck, even the Poser 4 figures have a more elaborate mesh!
Anyway, I tried to at least fix her rigging and her homely default body shape and face.
Looks like my original Renderosity post "From Dawn to Danielle" has been lost so allow me to re-post the pictures I made of my fix.
Her problem was that she was actually rigged INSIDE DAZ Studio and the Poser version was just an automated export.
A few hours of native Poser rigging would have at least fixed the major flaws, as my Danielle character prooved.
Anyway, I wasn't allowed to distribute my cr2 fix for free, so it was "Bye, bye Dawn" for me.
*
Understandably, my hopes towards "Dawn 2.0" are quite low now, but we'll see.
Hope springs eternal, as they say.
;-)