drages opened this issue on Jun 01, 2022 ยท 89 posts
shvrdavid posted Fri, 10 June 2022 at 12:03 AM
Cycles does not have adaptive subdivision, Blender does. Cycles is free to use in any program, Blender is not.... Tessellation, adaptive displacement, micro polygon displacement are all names for the basically same thing. They are just different ways of defining how to get there with different ratios, boundaries, limits, etc. They still do the same thing to the area affected, increase the polygon count so there are more normals to affect. The more you increase poly count, the more there is to process exponentially thou.Thanks for trying to slip some useful content into this thread past the trolls. I may yet learn something.
Blender has its adaptive subdivision https://artisticrender.com/how-to-use-adaptive-subdivision-surface-in-blender/ which seems like a reasonably efficient way to achieve the same ends (even though it is something different from actual micro displacement). If that's already supported in Blender and Cycles, it seems like it's something that could appear in Poser too, as Cycles in Poser gets updated to a newer version. I can get around the lack of micro displacement by simply subdividing many, many times (and I have done so on some occasions), but that obviously also has a cost in render times too. Adaptive subdivision would reduce the need to do so.
It's a little unclear to me whether Blender also has micro displacement. In my random Googling, I can't tell whether it actually does or people just don't know the difference between that and adaptive subdivision.
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