TheAnimaGemini opened this issue on Nov 20, 2020 ยท 882 posts
hborre posted Sun, 12 June 2022 at 11:01 PM
I routinely use multiply only on the displacement math node and use lower values unless you really need to exaggerate the displacement. I've only had to go with 1 subdivision on V4 for skin textures. I have started experimenting with the glass node on the cornea, and that IOR value will need to be changed to 1.33 to be close to accurate.