3DSublimeProtege opened this issue on May 16, 2022 · 20 posts
nakamuram posted Tue, 21 June 2022 at 10:09 PM
user12x posted at 8:46 PM Tue, 21 June 2022 - #4440175
That is why cards with 12GB or more VRam are favored by us DAZ-heads. However, IRAY was written by NVIDIA and implementing some sort of memory management in IRAY remedies the need to upgrade our GPU's, which goes against NVIDIA's profit motive. I keep hoping that DAZ incorporates a hardware-agnostic renderer.Know this is a old thread; ...but before you spend too much money on a new graphic card consider this – daz is known for dropping out of gpu and using the cpu. Just check out their forums, people don’t like that they spend a certain amount of money on a gpu and daz ends up using the cpu. And yes it is explained how if your scene is too big / does not fit in the gpu memory daz will use the cpu instead.
But here is the thing you can make a computer do what you want [not you reading this, but programmers] so the people at daz should recode the program to look for gpu drops and figure a way to feed the gpu smaller bits of the scene so it[the gpu] will not throw up. You know bits and bytes (see what I didn’t do there)